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A bridge to somewhere:
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![]() ![]() ![]() Plumbing is easy to visualize using Second Life as a design medium |
One of the innovative tools she is developing Pam takes me to another building. Hearing the low drone of an engine, I see a message flash across the bottom of my viewer, “Dumpster-1.4 whispers: Surfdaddy Orca looks at the dumpster and suddenly feels an insane desire to harvest it!” Pam laughs as I quickly move out of the way, “In this garage I am temporarily storing something I made for my real-life job to show citizens with flooded basements how to replumb their home.” She talks about a complete 3D library of plumbing solutions accessible to engineers visiting Second Life. “What takes it further than conventional 3D drafting tools is the level of interaction. Once you build something, you can pick it up or walk through it; it’s immersive, like the object is really there. You can’t do that with CAD [Computer-Aided Design],” says Pam in a recent Design News article. On my tour of the island, Pam shows me her latest SL creation, a manhole design kit, “It is all to scale to help size manholes for a project.” I ask if can be used to scale real-life projects. Pam replies, “Definitely—we all do it usually on paper or try to use CAD but this was so much faster, better, and more lifelike. Now that I have the kit ready, it is really fast.” Pam also contributes to an in-world Second Life magazine called The SLEngineer published by MarcusSRB Raymaker and CivilE Writer and helps coordinate the SL Civil Engineering Group. This is one of four groups that Pam says provide “a medium in which civil engineers from all over the world can meet, communicate, and share resources and ideas.” |

Real-life engineers learn drafting using a standard Leroy lettering set consisting of a set of templates, a scriber, and a set of pens. “Perhaps I am just too sentimental but I had to bring my old Leroy Lettering set into Second Life—my SL drafting table doesn’t look right without one. I have attached the set as a gift for group members,” writes Pam in a recent group notice.
Pam is not the only one to see the potential of 3D immersive technology for engineering applications. The January edition of The SLEngineer describes some other major players “setting up shop” in Second Life. These include no less than SolidWorks and Autodesk. Autodesk, the author of the industry-standard AutoCAD familiar to several generations of college students and professional engineers, opened an island in Second Life early in 2007.
And TEEX’s bridge? “I have been fascinated with how this new software tool [SL] can be used to make my job easier, and maybe a little more fun and cool,” says Pam. TEEX’s self-guided 3D bridge tour is a great use of SL as an educational resource. Each informational “podium” on the tour provides a different vantage point. Click a numbered podium, and you get a note card describing some aspect of bridge maintenance. Number 5, for example, talks about drainage:

What’s the Problem?
Bridges are usually designed with specific ways for water to flow and drain from them.
As you walked the length of the bridge, you may have noticed a number of drain openings along the edge. These drains are installed to provide the best direction for rainfall runoff to drain from the bridge without causing issues or damage. But debris can accumulate in these areas, blocking the flow of drainage. As you can see, water often ponds, creating a driving hazard, and eventually drains elsewhere—and that creates additional issues. Whether the flow is redirected to another drain (possibly overloading that drain), or drains to another unintended location, it potentially will cause a maintenance issue.
What’s the Maintenance?
Simple: Keep the debris removed. This should be a routine maintenance task. And the cost is usually much less than the eventual repair that might be required if damage occurred.
Where do I go next?
Walk to the end of the bridge and take a right. The next podium should be just around that corner. You’re almost done!
TEEX’s bridge is a metaphor for what could be a killer app for virtual worlds—bridging the gap between real-world problems and the instantaneous modeling and scaling of solutions in 3D immersive space. Whether plumbing, building codes, bridges, manhole covers, or even sewers (yes, there is a virtual sewer on Public Works Island), the potential to visualize solutions will likely attract a new generation of engineers raised on AutoCAD and Google SketchUp to Second Life to try out the “fun and cool” tools.
For more information, visit Public Works Island or the Public Works website.
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